You can export a Unity scene in several ways, depending on your desired outcome. Here are some common methods:
1. Exporting as a Standalone Executable
This method creates a standalone application that can be run on different operating systems.
- In Unity:
- Go to File > Build Settings.
- Select the Platform you want to export for (e.g., Windows, Mac, Linux).
- Add the scenes you want to include in the build by clicking Add Open Scenes.
- Click Build to start the export process.
2. Exporting as a Web Player (Outdated)
This method used to create a playable version of your game that could be played directly in a web browser. However, Unity no longer supports the Web Player, so this method is no longer available.
3. Exporting as a WebGL Build
This method creates a web-based version of your game that can be played in a browser without any plugins.
- In Unity:
- Go to File > Build Settings.
- Select WebGL as the Platform.
- Add the scenes you want to include in the build.
- Click Build to start the export process.
4. Exporting as an Asset Bundle
This method packages your game assets into a single file that can be loaded into other Unity projects or used in other applications.
- In Unity:
- Create a new AssetBundle by right-clicking in the Project window and selecting Create > AssetBundle.
- Drag the assets you want to include into the AssetBundle folder.
- Build the AssetBundle from the Build Settings window.
5. Exporting as a Scene File (.unity)
This method creates a copy of your scene that can be opened and edited in Unity.
- In Unity:
- Go to File > Save As.
- Choose a location and name for your scene file.
- Click Save.
Remember that the specific export options and steps may vary depending on the Unity version you are using. Refer to the official Unity documentation for detailed instructions.