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How to Export a Unity Scene?

Published in Unity 2 mins read

You can export a Unity scene in several ways, depending on your desired outcome. Here are some common methods:

1. Exporting as a Standalone Executable

This method creates a standalone application that can be run on different operating systems.

  • In Unity:
    • Go to File > Build Settings.
    • Select the Platform you want to export for (e.g., Windows, Mac, Linux).
    • Add the scenes you want to include in the build by clicking Add Open Scenes.
    • Click Build to start the export process.

2. Exporting as a Web Player (Outdated)

This method used to create a playable version of your game that could be played directly in a web browser. However, Unity no longer supports the Web Player, so this method is no longer available.

3. Exporting as a WebGL Build

This method creates a web-based version of your game that can be played in a browser without any plugins.

  • In Unity:
    • Go to File > Build Settings.
    • Select WebGL as the Platform.
    • Add the scenes you want to include in the build.
    • Click Build to start the export process.

4. Exporting as an Asset Bundle

This method packages your game assets into a single file that can be loaded into other Unity projects or used in other applications.

  • In Unity:
    • Create a new AssetBundle by right-clicking in the Project window and selecting Create > AssetBundle.
    • Drag the assets you want to include into the AssetBundle folder.
    • Build the AssetBundle from the Build Settings window.

5. Exporting as a Scene File (.unity)

This method creates a copy of your scene that can be opened and edited in Unity.

  • In Unity:
    • Go to File > Save As.
    • Choose a location and name for your scene file.
    • Click Save.

Remember that the specific export options and steps may vary depending on the Unity version you are using. Refer to the official Unity documentation for detailed instructions.

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