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What is the difference between structural and behavioral design patterns?

Published in Software Development 3 mins read

Structural and behavioral design patterns are two categories of design patterns that address different aspects of software design.

Structural Design Patterns

Structural design patterns focus on how to organize classes and objects, providing a framework for building flexible and reusable structures. They focus on relationships between classes and objects, like inheritance, composition, and aggregation.

Examples of structural design patterns:

  • Adapter: Converts the interface of a class into another interface clients expect.
  • Bridge: Decouples an abstraction from its implementation.
  • Composite: Composes objects into tree structures to represent part-whole hierarchies.
  • Decorator: Dynamically adds responsibilities to an object.
  • Facade: Provides a simplified interface to a complex subsystem.
  • Flyweight: Shares objects to support large numbers of fine-grained objects efficiently.
  • Proxy: Provides a surrogate or placeholder for another object to control access to it.

Behavioral Design Patterns

Behavioral design patterns deal with how objects interact and collaborate within a system. They focus on communication and responsibility allocation among objects, addressing issues like communication, state management, and object relationships.

Examples of behavioral design patterns:

  • Chain of Responsibility: Avoids coupling the sender of a request to its receiver by giving multiple objects a chance to handle the request.
  • Command: Encapsulates a request as an object.
  • Interpreter: Defines a grammatical representation for a language and provides an interpreter to deal with this grammar.
  • Iterator: Provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
  • Mediator: Defines an object that encapsulates how a set of objects interact.
  • Memento: Captures and externalizes an object's internal state.
  • Observer: Defines a one-to-many dependency between objects.
  • State: Allows an object to alter its behavior when its internal state changes.
  • Strategy: Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
  • Template Method: Defines the skeleton of an algorithm in a method, deferring some steps to subclasses.
  • Visitor: Represents an operation to be performed on the elements of an object structure.

Practical Insights

  • Structural patterns help build robust and adaptable software by providing clear relationships between classes and objects.
  • Behavioral patterns enhance communication between objects, making the system more flexible and easier to maintain.
  • Choosing the right pattern depends on the specific needs of your project, taking into account factors like complexity, scalability, and reusability.

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