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What is a SE(3) matrix?

Published in Robotics 2 mins read

A SE(3) matrix, short for Special Euclidean Group in 3 dimensions, is a 4x4 matrix used to represent rigid transformations in 3D space. These transformations can include translation, rotation, or a combination of both.

Understanding SE(3) Matrices

SE(3) matrices are essential in robotics, computer vision, and other fields that deal with 3D objects and their movements. They provide a compact and efficient way to represent and manipulate these transformations.

Here's how SE(3) matrices are structured:

| R  | t |
|----|---|
| 0  | 1 |
  • R: A 3x3 rotation matrix representing the orientation of the transformation.
  • t: A 3x1 translation vector representing the displacement of the transformation.
  • 0: A row of zeros.
  • 1: A single element representing the scalar part of the transformation.

Practical Applications

SE(3) matrices are used in various applications, including:

  • Robot kinematics: Describing the position and orientation of robot end-effectors.
  • Object tracking: Representing the motion of objects in 3D space.
  • Camera calibration: Relating the camera's coordinate frame to the world coordinate frame.
  • 3D graphics: Transforming objects and cameras in virtual environments.

Example

Consider a robot arm moving to grasp an object. The SE(3) matrix can represent the robot's end-effector's position and orientation relative to the base of the robot.

| 0.866  -0.5   0 | 0.5 |
| 0.5    0.866  0 | 1.0 |
| 0      0     1 | 0.2 |
| 0      0     0 | 1   |

This matrix indicates a rotation of 30 degrees around the z-axis and a translation of 0.5 units along the x-axis, 1 unit along the y-axis, and 0.2 units along the z-axis.

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