To activate bake animation in Maya, follow these steps:
- Select the object(s) you want to bake the animation for.
- Go to the Animation menu and choose "Bake Simulation".
- In the Bake Simulation Options window, select the desired settings.
- Start and End Frames: Specify the animation range you want to bake.
- Bake Attribute: Choose the attribute you want to bake (e.g., translate, rotate, scale).
- Sample By: Determine the sampling rate (e.g., at every frame, every other frame).
- Click "Bake".
Maya will then create a new animation curve for the selected attribute(s), effectively baking the simulation into the object's animation.
Practical Insights
- Baking animation can be helpful for optimizing scene performance. If your scene has complex simulations or dynamic effects, baking them into animation curves can make rendering faster.
- Baking animation can also be used to create more control over your animation. By baking a simulation, you can easily adjust the animation curves and create more precise movements.
Examples
- You can bake a cloth simulation to create a smooth animation of a flowing cloth.
- You can bake a rigid body simulation to create a realistic animation of objects colliding.