You can add divisions to an object in Blender using the Subdivide tool. This tool is found in the Edit Mode under the Mesh menu.
Here's how to use the Subdivide tool:
- Select the object: Click on the object in the viewport to select it.
- Enter Edit Mode: Press Tab to switch to Edit Mode.
- Select the desired faces, edges, or vertices: Use the selection tools to choose the parts of the mesh you want to subdivide.
- Access the Subdivide tool: Go to the Mesh menu in the 3D Viewport and select Subdivide.
- Adjust the subdivision level: Use the Number of Cuts option to control how many times the faces are subdivided. A higher number of cuts will result in more divisions.
- Apply the changes: Press Enter or click the Apply button to apply the subdivision.
Example:
To subdivide a cube, you can select all of its faces in Edit Mode, then use the Subdivide tool with a Number of Cuts of 2. This will create a cube with 8 times more faces, resulting in a smoother surface.
Practical Insights:
- The Subdivide tool is a powerful tool for adding detail to your models.
- You can use it to create smooth curves, sharp edges, or complex shapes.
- The number of cuts you use will affect the level of detail in your model.
- You can also use the LoopTools addon to create various subdivision patterns.