You can't directly increase skin thickness in Blender. However, you can achieve the appearance of thicker skin by adjusting the subdivision surface modifier.
Understanding the Subdivision Surface Modifier
The subdivision surface modifier adds detail to your mesh by creating new vertices and faces. This makes your model appear smoother and more organic. Increasing the number of subdivisions increases the level of detail and can create the effect of thicker skin.
Steps to Increase Skin Thickness
- Select your mesh object.
- Add a Subdivision Surface modifier. You can find this in the modifier tab (wrench icon) in the properties panel.
- Increase the "View" and "Render" values. This will increase the number of subdivisions applied to the mesh.
Note: Higher subdivision values will increase the polygon count and may impact rendering time.
Practical Example
Imagine you're modeling a character with thin skin. To make the skin appear thicker, you can:
- Increase the subdivision levels. This will create more polygons and make the skin smoother, giving the impression of thickness.
- Adjust the "Render" value. This will only affect the final render, allowing you to achieve a thicker look without sacrificing real-time performance in your viewport.
Remember, the subdivision surface modifier is a powerful tool for adding detail and creating realistic skin. Experiment with different settings to find the best result for your model.