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How Do You Extrude Edges in 3ds Max?

Published in 3D Modeling 2 mins read

You can extrude edges in 3ds Max using the Extrude modifier. This modifier allows you to create 3D objects by extending selected edges along a specified direction.

Steps to Extrude Edges in 3ds Max:

  1. Select the edges: Choose the edges you want to extrude. You can select multiple edges simultaneously.
  2. Apply the Extrude modifier: Go to Modifiers > Geometry > Extrude.
  3. Adjust the extrusion parameters:
    • Amount: This value determines the distance the edges are extruded.
    • Direction: You can specify a direction using the Normal option, which extrudes along the edge's normal, or the Custom option, which lets you define a specific direction.
    • Cap: This option determines how the extruded faces are capped. You can choose from None, Planar, Chamfer, or Round.
    • Segments: This value determines the number of segments used to create the extruded faces.
  4. Preview and adjust: Use the preview window to visualize the extrusion and adjust the parameters as needed.
  5. Apply the modifier: Once you are satisfied with the extrusion, click Apply to finalize the changes.

Example:

Imagine you have a simple cube in 3ds Max. You want to create a rectangular prism by extruding one of its faces. You can select the edges of the face, apply the Extrude modifier, and adjust the amount to control the length of the prism.

Practical Insights:

  • The Extrude modifier is a versatile tool that can be used for a variety of modeling tasks.
  • You can use the Extrude modifier to create complex shapes by combining multiple extrusion operations.
  • The Extrude modifier is available in the Modifiers panel and can be accessed by right-clicking on the object in the viewport.

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